Links to National Rules and Other Materials

Official Team Manual (pdf)
The Official APA 8-Ball & 9-Ball Game Rules Booklet (pdf)
Additional Materials on poolplayers.com


 Bylaws 


The new Official Team Manual is now available for the 2008/9 and 2009/10 League Years. CLICK HERE to view changes from the previous manual.
 
The South OC APA Local Bylaws have been read and approved by the American Poolplayers Association.  They are a secondary source of information created in accordance with and in addition to the Official Team Manual.  Your Official Team Manual is your primary source of information and all rules in the Official Team Manual will be followed, except as noted below.
 
These Local Bylaws govern local league play and Local Team Championship play only. They have no bearing on rulings in regional or national APA events.
 

Contents


A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z
 

A
Adding Players
Adding Teams

B
Bonus Points
Byes
 
C
Challenge Card
Checks
Coaching 

D
Defensive Shots
Designated Tables
Disturbing The Table Layout
Division Winner
Double Hit
Double Jeopardy
Double Posting
Dropped Teams

E
Equipment
eScoresheet Process
 
F
Fees
Forfeits

L
League Structure
Local Team Championships
LTC

M
Make-up Matches
Marking the Pocket
Moving Balls Accidentally 

 

N
Non-Sufficient Funds

O
Online Member Services

P
Past Due Procedures
Patch Program
Players Fund
Playoff Format
Playoff Winner
Post Freeze
Pre-Payment of Session Fees
Push-Out Shot
Push Shot

Q
Qualifying for Nationals

R
Rescheduling Matches

S
Safeties
Scorekeeping
Senior Skill Level
Singles Program
Splitting Tables
Sportsmanship

T
Team Captain Responsibilities
Team Fees
Time Limits
Time Outs
Top Gun Calculation
Top Gun Challenge
Top Gun Tournament
Trophies

W
Weekly Dues
Weekly Scoresheets

 

 

A

Adding Players

During the Summer and Fall sessions, players may be added at any time during the regular session, except in the last two (2) weeks of the regular session. If players are added after the fourth week of the session and they do not have an established skill level (i.e. with less than ten (10) match scores), then they will play the rest of the session with a skill level no lower than the starting skill level. (8-Ball Male 4s and Female 3s; 9-Ball Male 4s and Female 2s)

During the Spring session, qualified teams (that are eligible for the LTC) cannot add or drop players after week 4 (team manual) even if teams have a bye in the first four weeks.

Refer to pg. 26-27 of the Official Team Manual for additional rules on adding and dropping players.

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Adding Teams

For the Summer and Fall sessions, teams may be added throughout a session up until three (3) weeks before the end of the regular session. The Spring Session may have additional limitations. Teams added within the first two (2) weeks of the session will receive BYE points for each week. Teams added after the second week will receive the amount of points equal to one (1) point lower than the current last place team.

Refer to pg. 19-20 of the Official Team Manual for national rules.

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B

Bonus Points

8-Ball teams will be awarded one (1) bonus point and 9-Ball teams will be awarded ten (10) bonus points for completing ALL of the following:

Fully completing the team scoresheet, including player numbers, total innings, total defensive shots and total match scores.

*

Submitting all fees due for the week, including any past dues. For electronic teams, fees must be postmarked by the day after league play.

*

Submitting the team packet at the drop-off location (or if electronic, faxing or e-mailing scoresheets) no later than 7:30 PM the day after league play.


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Byes

A bye is a missing team caused by an uneven number of teams in a division. When a team has a bye:

Three (3) points are awarded for all byes in 8-ball. Fifty-five (55) points are awarded for byes in 9-Ball.

*

If a team gets more than one bye per session, then they will receive the average number of matches won or points won per night.

*

Bonus points are not applicable to byes.

*

No weekly team fee is due for byes.


Refer to pg. 19-20 in the Official Team Manual for national rules.

C

Captain Responsibilities

See Team Captain Responsibilities.

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Challenge Card

(Effective 2010 Spring) Get a once-in-a-session chance to call out the opponent of your choice! Any player can buy a $10 challenge card (only one per session per night of play). The $10 enters you into a session ending tournament (prizes, singles boards, etc.) with 100% payback. The challenge card cannot be used in the last 3 weeks of the regular season, playoffs or LTC.  The card also does not carry over to the next session. 

How do you use your Challenge Card? On league night when its your opponents turn to post, you would present the challenge card and call out the player of your choice (some restrictions).  The reason for doing this during the opponents post is you are taking away their control of who a player plays anyway, so this helps offset that. The player you choose must be in-house at the time and cannot force the team to break the 23-rule. The opponent would keep your card and return it to the league office. Cards will clearly state the night and session of play in which they are eligible.

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Checks

Checks should be made payable to South OC APA. For weekly team fees please enter your 5-digit team number in the memo. Deposits are usually done on a Friday and are on a week lag. So if you play and pay on Sunday or Tuesday, for example, deposits are made one week from the week ending Friday date (almost two weeks from the date of play).

A $15 service fee will be charged for any returned check.


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Coaching/Time Outs

For coaching guidelines, refer to pg. 25-26 of the Official Team Manual. Consistent attempts to take too many time-outs will result in a sportsmanship violation or loss of bonus points.

A time-out may occur before the break, i.e. any time a player is assisted at the table.


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D

Defensive Shots

The APA’s Official YouTube Channel contains many pool-related videos, including the following:


 

Count and circle the total number of Defensive Shots for each player’s match. In addition to entering the total number of innings in a match, this will ensure the scorekeeper is aware of marking defensive shots and will verify that safeties were marked or that no safeties were attempted by a player.

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Designated Tables

In a Double Jeopardy league, no specific table is necessarily dedicated for an 8-ball or 9-ball match, i.e. if the 8-ball match is moving slower than the 9-ball match, then you may decide to play 8-ball matches on both tables to finish the night earlier.

See Equipment for table and cue ball selection.

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Disturbing the Table Layout

If a player intentionally disturbs the natural layout of the table during the course of the game, this is a loss of game for that player. A loss of game in 9-ball awards the winning player all points left on the table.

See Moving Balls Accidentally for additional information.

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Division Winner

Each night of play in a session has a Division Winner, which is defined in the South OC APA as the team who finished in first place during the regular session (before playoffs).

The Division Winner qualifies for the LTC at the end of the league year (June). Refer to Playoff Format for information on structure and team payouts.

Refer to pg. 13-15 of the Official Team Manual for national rules on qualifying for nationals.

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Double Hit

This occurs when the cue tip touches the cue ball twice while executing a shot, and usually occurs when the cue ball and object ball are close to each other. A double hit on the cue ball is often referred to as a push shot, which occurs when the cue ball is frozen to the object ball and you essentially “push” or keep the cue tip on the cue ball.

Since this is an amateur league, a push shot is not considered a ball-in-hand foul, nor is a double hit when the cue ball is within a chalk’s distance away from the object ball.

Refer to pg. 97 of the Official Team Manual for the definition of a Push Shot.

When the cue ball is more than a chalk’s distance away from the object ball but still close, a ball-in-hand foul may occur, however the shot must be watched by a third party if you don’t feel the shooter will recognize the double hit.

Refer to pg. 49 of the Official Team Manual for rules on having a shot watched for potential bad hits.

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Double Jeopardy

Double Jeopardy is a league night on which both 8-ball and 9-ball are played. League fees are currently discounted on double jeopardy nights.

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Double Posting

If a team does not have enough players to play five matches in a night, or if the team does not have five players present that meet the 23 Rule, the team may double post or “rotate” a player. The following rules apply:

You may only double post a player during regular session, except during the last three (3) weeks. Double posting is not allowed in Playoffs or higher level tournaments, e.g. LTC.

*

The team that is double posting must show on their roster that they can meet the 23 Rule if all players were present.

*

A team may only double post a player for only one match, unless they have agreement from the other team captain, i.e. if only three players are present to play on a team, you may only double post in the fourth match and the fifth match becomes a forfeit.

*

The opposing team selects the player who will play twice.

When both teams have to double post a player, who gets to pick the player? Teams do not get to pick their own players. In this situation, whoever is scheduled to post next (according to alternate posting throughout the night) is the team who must pick a player from the opposing team first. The opposing team then picks a player to counter-post. In other words, if you posted a player in the first match, it’s your turn to post a player in the fifth match so you would pick a player on the other team as the double post.

*

The opposing team may only select a player whose skill level stays within the 23 Rule.

*

The opposing team may select any player who has played previously in the match. If a player who has played leaves before the double post, then the match becomes a forfeit.

*

If you have five players present that can meet the 23 Rule, you cannot post a high-rated player that would force a double post. In other words if you play the high-rated player(s), you may not double post and must forfeit the last match(es).

NOTE: If a player is present at any time during the night and is able to play, then he/she cannot leave and cause a double post.

Refer to pg. 30 of the Official Team Manual for national rule.

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Dropped Teams

Teams that drop out on or after the fourth (4th) week of the session owe the APA the balance of ALL weekly fees for the remainder of that session. If the balance due is not paid in full, then each player who wishes to continue to participate in the APA league must pay their prorated portion of uncollected fees. This applies even if the player(s) is on more than one team and remains active on the other team(s).

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E

Equipment

The Home team picks which table and cue ball to use. You must use the same equipment for the remainder of the matches, unless tables are split.

Shorties (short cues) can be used in situations where obstacles affect certain shots, but cannot be used for jumping.

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eScoresheet Process

Starting in the 2008 Summer Session, the South OC APA implemented an electronic scoresheet process, saving teams from picking up and dropping off scoresheets and payments each week from designated host locations.

 

How it works...

At the start of each session, "electronic teams" receive blank scoresheets and self-addressed envelopes for the entire session. Each week teams print out their own scoresheets from a link online (under Local Stats), and at the end of league play, scoresheets are either faxed or scanned and emailed to the league office. Payments are mailed to the league office Post Office Box. 

Printing eScoresheets 

eScoresheets for "electronic teams" are available by 7 p.m. the day before league play.
 
TO PRINT your scoresheet for the week,
 

1.

From the SOC APA website (SouthCountyPool.com), click on Local Stats on the left menu bar.

2.

Click on the eScoresheets link for the corresponding division.

3.

From the .PDF file, locate the page for your team's scoresheet. The Team # and Name is located at the top of each page. Don't mistake your opponent's scoresheet for yours because you see your roster towards the middle of the page.

4. 

Put a pre-printed blank scoresheet into the printer and print the selected page only. (Contact the league office if you need additional blank scoresheets.)


 

After League Play 

The following day after league play,

1. Send eScoresheets to the league office using ONE of the following methods: 

FAX to:

(815) 301-2640, or

SCAN & E-MAIL to:

southoc@apaleagues.com, or

PHONE PICTURE MAIL to:

(714) 862-8566


2.  MAIL payments (optionally include scoresheets after sending electronically) to:
     South OC APA
     PO Box 1749
     San Juan Capistrano, CA 92693

F

Fees

For annual APA membership dues, refer to pg. 12 of the Official Team Manual. See Weekly Dues for specific team fees and past due procedures.

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Forfeits

Refer to pg. 20-21 and pg. 62 of the Official Team Manual for national forfeit procedures. Note the following:

Forfeit Times. The first individual match is considered forfeited fifteen (15) minutes after league start time (real time, not bar time), with leniency for new teams. The second individual match is considered forfeited five (5) minutes after that.

If a team calls before league start time and informs the opposing team that they will be late, they will be allotted an additional 15 minutes past the 15-minute forfeit time.

A team may begin with one player present.

Forfeit Points. Teams will be awarded one (1) point for a forfeited match in 8-ball and fifteen (15) points for a forfeited match in 9-ball. Note that the forfeiting team does not receive the remaining five (5) points for a 9-ball match; they receive zero (0) points.

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G

H

I

J

K

L

League Structure

Weekly league play consists of 5-8 players on a team and 4-16 teams in a division. The league year consists of three (3) sessions (Summer, Fall and Spring) from which teams qualify for the Local Team Championships (LTC), and then advance to the annual APA National Team Championships (NTC).

The SOCAPA currently has two (2) spots in each division to qualify for the Local Team Championships (LTC): 1) Division Winner and 2) Playoff Winner, unless they are one in the same. See Playoff Format for more information.

Refer to pg. 37 of the Official Team Manual for details on session-ending playoffs.

Refer to pg. 82-90 of the Official Team Manual for details National Team Championships.

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Local Team Championships

The SOCAPA Local Team Championships (LTC) is the “year-end” team tournament, where qualified teams from the three (3) sessions (Summer, Fall and Spring) compete for the National Team Championships.

The number of teams who advance depends upon the number of total teams in one format (8- or 9-ball) in South County. Refer to pg. 81-82 of the Official Team Manual for minimum team counts required to advance to Nationals.

"Second Chance" LTC Qualifier.  Tier 2 is an extra step for teams that don't officially qualify for an LTC spot.  In the past, if a qualified team wins the division or playoffs again, we would give their LTC spot to the second place team or runner-up, since you can't earn two spots.  Effective Spring 2009, the teams that “qualified by default” must first play in this Tier 2 tournament (like a small version of the LTC).  If only two teams fall into this category, then both will earn LTC spots. This tournament will only be held if three or more teams fall into this category. It will be a single elimination tournament and for every four (4) teams, one (1) will earn a spot in the LTC.

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LTC

See Local Team Championships.

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M

Make-up Matches

Teams must call the League Office to obtain approval for make-up matches. Partial make-up matches (less than five matches) will not be allowed. All make-up matches must be completed within three weeks of the originally scheduled match date, and prior to the last two weeks of the session. No make-up matches will be approved the last two weeks of any session. The League Office has sole authority to make exceptions in rare cases. The League Office, at its discretion, has the authority to mandate a make-up match be scheduled and played. Refusal to arrange and play a make-up match mandated by the League Office will result in forfeiture of points by the team refusing to play and full weekly league fees will be assessed.

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Marking the Pocket

In the game of 8-ball, to properly mark the pocket, a coaster or some other reasonable marker must be placed next to the pocket the 8-ball is intended to enter. To avoid confusion, you may not mark the pocket with chalk. However, you may use a chalk holder.

Refer to pg. 52 of the Official Team Manual for How To Win in 8-Ball.

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Moving Balls Accidentally

Any balls moved accidentally during a shot must be replaced by the opponent, or in SOCAPA the ball may be replaced by the shooter if the opponent agrees and does not know the original location of the ball(s).

Refer to pg. 50 of the Official Team Manual for the national rule regarding when to replace the balls and when a foul occurs if moving or altering the course of the cue ball.

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N

Non-Sufficient Funds

See Checks for information on returned checks.

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O

Online Member Services 

Online Member Services allows you to access national APA member services, including:
 

Member Profile

View and update your member information, including mailing and e-mail addresses.

Membership History

View your membership from each region you've played.

Player Statistics

(Still under construction) View items like skill level history, win percentage and much more.

Team History

View all the teams on which you've played, along with your captain and co-captain history.

Tournament History

View tournament in which you've played, along with standings.

Message Boards

Access national (read only) and local message boards, view and post topics within the South County Pool community, participate in polls, and communicate with other message board participants and with the league office.

 
CREATE ACCOUNT. If you have not done so, you can claim your APA online account by clicking CREATE ACCOUNT from the top of the website. Your annual membership dues must be up-to-date and your e-mail address must be correct with the SOC APA League Office.
 
LOGIN. Once your account is created, you can login to Online Member Services.
 
NOTE: You do not have to create and account or login to view team schedules, rosters, stats or eScoresheets. This can be accessed from the Local Stats link on the left menu.


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P

Past Due Procedures

Teams that are More than One Week Past Due. If a team becomes more than one week past due in league fees, the League Office may ask the opposing team captains to collect their fees for subsequent weeks, one player at a time, prior to that player’s match. If a player cannot pay the fee for that week, then that player cannot play. If the team does not have five players who can pay for their matches, they will forfeit the remainder that night. See Forfeits for more information.

Teams that are Past Due at Session End. If a team is past due at the end of the session, part of the past due amount will be charged to each player on the team. The team captain will not be allowed to play in the league until the entire past due amount is paid. Other members of the team will not be allowed to participate until they pay the amount individually charged to them. Any team that allows a player to play who has not paid past due amounts to the league will receive zero points for that week.

Teams that are past due will lose the following:

Bonus Points

Patches earned during that time (even after payment received, teams will not be able to redeem patches)

Playoff eligibility

*

Top Gun eligibility

*

Eligibility for other tournaments (SWC, single's boards, etc)


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Patch Program

Effective Spring 2010, patches for one type of reward will be issued only once per session. Players who earn multiple patches of one type within the same session will earn an entry into the session-ending tournament for a chance to win additional cash and prizes. Additional patches earned may be purchased from the League Office.

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Players Fund

The players fund is a percentage of the weekly dues and is paid back 100% to the players. The fund covers the following:

Trophies, patches and tournaments

End-of-session prizes, Top Gun Tournaments

*

Travel assistance for the teams that qualify for the National Team Championships

*

Awards and incentives

 
WEEKS FREE are a type of retention tool that cannot be redeemed for the full cash price.
 
WINNING PAYOUTS will first cover any team's outstanding balance. Any remaining money will be paid by check to the team captain for distribution to the rest of the team. If the team captain is no longer available, then the check will be paid to the co-captain. If the co-captain is unavailable, then individual checks will be written to the remaining available teammates.
 

Playoff Format

(Changes effective Summer 2010) The Division Winners from each division automatically qualify for the LTC. The remaining teams in each division compete in session-ending playoffs to determine who qualifies for the LTC. The 2nd through 4th place teams will automatically be eligible for playoffs with one Wildcard team that is drawn from the 5th and lower place teams. (Refer to pg. 37 of the Official Team Manual for Wildcard eligibility and selection.) The 2nd place team gets a choice between the wildcard team and the 4th place team in the first round. 
Team Eligibility in Subsequent Sessions
If a team is qualified for the LTC, and they win the division or the playoffs in a subsequent session, then they prevent another team from qualifying for the LTC, and that runner-up team is entered into the "Second Chance" LTC Qualifier Tournament (see Local Team Championships).

Refer to pg. 37-38 of the Official Team Manual for more information on Playoffs.

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Playoff Winner

The Playoff Winner is the winner of the two-week session-ending team play, in which the 2nd to 4th place teams plus a Wildcard compete. Refer to Playoff Format for more information on structure and prizes.

Refer to pg. 37-38 of the Official Team Manual for more information on Playoffs.

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Post Freeze

In a Double Jeopardy league, a team may “post-freeze” a match only if they are counter-posting (not posting a player first), meaning they may counter-post a player who is currently playing a match in the other format. In this case, if a player who is already playing is posted, then that match becomes “frozen” (to be played after the player is done playing in the other format) and teams would then continue with the next match, posting in the order they would normally be posting.

If a team has five players available and the fifth player is same for both matches, 1) the team posting first may “post freeze” only in this scenario, and 2) the team is not required to double post a different player.

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Pre-Payment of Session Fees

Any team that pre-pays league fees for the entire session, on or before the fourth week of play, will not be charged for the final week of the regular session.

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Push-Out Shot

In 9-Ball, this shot may be executed after the break, but is only allowed in a Masters League format and not in regular weekly 9-ball team play.

Refer to pg. 96 of the Official Team Manual for the definition of a push-out shot.

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Push Shot

See Double Hit.

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Q

Qualifying for National Team Championship

See League Structure.

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R

Rescheduling Matches

See Make-Up Matches.

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S

Safeties

See Defensive Shots.

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Scorekeeping

The APA's Official YouTube Channel contains many pool-related videos, including the following scorekeeping videos:


 


 

See Defensive Shots for additional information on scorekeeping.

Count and circle the total number of Defensive Shots for each player’s match. In addition to entering the total number of innings in a match, this will ensure the scorekeeper is aware of marking defensive shots and will verify that safeties were marked or that no safeties were attempted by a player.

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Senior Skill Level

For 9-Ball, the South OC APA will allow more than two (2) senior skill level players (6, 7, 8 or 9) to play in a team match, as long as they do not violate the 23-Rule.

Refer to pg. 61 of the Official Team Manual for the national rule, which only allows two senior skill level players.

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Singles Program

In addition to competing for the National Team Championships (NTC) with your team, the SOC APA offers opportunities for players to compete individually in the APA Singles Program.

The structure has two levels before advancing to the National Singles Championship (NSC):

Local Singles Boards – These are incorporated into the Top Gun Tournaments, or they may be run as individual tournaments with a minimum of four (4) players.

Singles Regional Tournaments – These are held twice a year in the Fall and Spring and location is rotated among different league areas within the region.

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Splitting Tables

Refer to pg. 24-25 of the Official Team Manual for Splitting Matches.

For host locations in South County that close early, teams may split tables before the two-hour mark without requiring approval from the opposing team’s captain. These locations include:

   * Dave & Busters, Irvine Spectrum

    * Laguna Woods Billiards Club

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Sportsmanship

Refer to pg. 77-80 of the Official Team Manual for sportsmanship guidelines and penalties.

At the start of the 2007 Summer Session, the South OC APA implemented a 5-Star Sportsmanship Program designed to reward teams that are consistently great sports and to identify teams that deliver an unpleasant experience. Weekly team scoresheets have a section to enter the five-star rating of your opponent. Please review the Five-Star Rating guidelines below, and call the League Office if you have questions.

Rating

Suggested Guidelines

5

“Top” rating - Team is one of the nicest in the League. Not only do they cause no problems and are a pleasure to play, but they go beyond the call of duty to show Good Sportsmanship and make your night out feel special. Your team (win or lose) had a “Super” night out.

4

“Target” rating - Team causes absolutely no problems and is a pleasure to play. Your team (win or lose) had a “Great” night out.

3

“Average” rating - No major problems, night went well with only a few “minor” problems, maybe minor rule disagreements or someone’s attitude got slightly out of hand, but opposing team Captain got them in line, apologized for the infraction, and night continued without further incident. Your team (win or lose) had a “Good” night out.

2

“Poor” rating - Opposing team members in no way threatened or intimidated your players, however they did cause multiple problems while the opposing team Captain did nothing to get his/her players under control..... enough so that your evening wasn’t fun. Ex: opposing team made degrading remarks to your players, tried to manipulate handicap by simply banging balls around table, or were just rude and unfriendly. Your team (win or lose) “did not” have a fun night out.

1

“Totally Unacceptable” rating - Opposing team members may have threatened or intimidated your players .... or may have caused multiple “major” problems. Opposing Team Captain did nothing to get his/her players under control. Your team (win or lose) had a terrible night out. Write-Up must accompany this rating!

NOTE: for Ratings 1 and 5, please provide a written explanation on the back of your scoresheet, otherwise the rating will not be considered and will default to 3.


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T

Team Captain Responsibilities

People: Be responsible for the conduct of the team and team guests during league play. Refer to pg. 77-80 of the Official Team Manual for guidelines and penalties. Provide leadership and good sportsmanship with fair and honest competition. Encourage team members to stay until the end of the team match to cheer on their fellow teammates.

Payments: Collect the weekly team fee and any membership monies.

Player Information: Have members complete membership applications. The player (rather than the captain) should call the League Office to discuss his/her own skill level.

Team Packets (Scoresheets): Ensure scoresheets are filled out completely and correctly and sign them at the end of the league night. Pick up and drop off packets at designated host locations. If you are an electronic team, send scoresheets and mail in money following the eScoresheet process.

Rules: Read and understand the Official Team Manual and the Local Bylaws.

Refer to pg. 9 of the Official Team Manual for additional information on Team Captains.

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Team Fees

See Weekly Dues.

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Time Limits

Refer to pg. 3 of the Official Team Manual for time guidelines when shootinga (a shot, game and match), posting players and coaching.

See Forfeits for information on timelines for being present at league.

In addition, the SOC APA suggests observing these guidelines for improving league play:

*

If it’s your turn to post a player for the next match, then let your opponent know who you will be posting as soon as you know, preferably before the current match ends.

*

If you know you’ll be playing next, prepare yourself before the current match ends, i.e. freshen up your drink, take your smoke break, go to the bathroom, stretch, do jumping jacks, etc.

*

For Double Jeopardy, if one format is falling behind the other (e.g., you’re on your 4th match of 9-ball but only on the 2nd match of 8-ball), then use the second table to play a second match of the same format (e.g., play a second 8-ball match on the table being used for 9-ball) to “catch up” and finish both formats at nearly the same time.



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Time-Outs

See Coaching.

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Top Gun Calculation

The Top Gun is the #1 ranked player in each division based on points earned. A player’s point total is determined by the sum of the skill levels for each opponent defeated multiplied by the player’s win percentage.

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Top Gun Challenge

(Effective 2010 Spring Session) Become a bounty hunter by competing against the Top Gun! For each division, the Top Gun from the previous session will have a “bounty” on his/her head.  If you play and beat the Top Gun from the previous session you will earn $5 (credit can be used that night for league play). The total prize pool is $50 so if the Top Gun gets beat ten (10) times, then the money is gone.  However, if the Top Gun plays five (5) games or more, they are eligible for the remaining prize money.  For example, Top Gun plays 5 matches, loses 2 and wins 3. He/she would get $40 ($50 - $10 for two losses = $40).

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Top Gun Tournament

This is the session-ending tournament where players who played during the weekly team session can compete individually for cash and prizes.

Current entry fee is FREE for #1 ranks, $5 for qualified players and $10 for others). Top finishers from the regular session (excluding playoffs) will get first dibs on tournament spots, and they include the Top 25% of players in each division.

Separate 8-Ball and 9-ball tournaments are held, with each match played as an individual league match (based on skill levels). The top two 8-ball finalists and the 9-ball winner will qualify for the next Singles Regional tournament for a chance to qualify for the National Singles Championship in Vegas!

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Trophies

Trophies and/or plaques are awarded to the Playoff Winners and Top Guns in each division, as well as the national qualifiers who win the Local Team Championships.

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U

V

W

Weekly Dues

Weekly team fees are $40 per week for all scheduled matches, regardless of the number of players on a team or the number of games played, including forfeits. For teams that play both 8-ball and 9-ball on the same night (“Double Jeopardy”), team fees are $60 per night ($30 for each format). The discounted rate for Double Jeopardy is for a limited time and is effective through the 2010 Spring session.

Division Playoff fees are equal to three-fifths of the regular weekly team fee, i.e. $24 on a $40 night and $18 for each format on a Double Jeopardy night.

As the League Office is not responsible for cash, we recommend all weekly dues be paid by check. See Checks for more information.

NO COINS will be accepted as payment.

See Pre-Payment of Session Fees for other information.

Refer to pg. 12 of the Official Team Manual for national rules.

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Weekly Scoresheets

For “packet” teams who pick-up and drop-off team packets each week,

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A number of host locations will be designated as pick-up/drop-off locations. Current designated Host Locations are Mulligans Sports Bunker in San Clemente and Shooters in Mission Viejo.

Each team will select a pick-up/drop-off location where they would like to pick up their weekly packets.

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If a team is playing at a designated pick-up/drop-off location, they can drop off their packets at that location at the end of play that night.


For “electronic” teams who print eScoresheets and fax/email completed scoresheets,

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Refer to the eScoresheet Process.

Scoresheets will be posted online by 7 p.m. the night before league play.



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Last Updated: 01/18/2010
Effective: 2010 Spring Session
Status: Approved by APA National Office